A short backstory on the VR Recording Studio
As a kid, I was already drawn to both computers and music. It was my dream job to become an audio engineer, but there were very few schools teaching audio engineering, and the private ones were way out of reach for me and my family.
So I decided to take a different path and studied electrical engineering instead. During my studies, I landed several internships and small jobs where I got to work with professional audio-visual equipment and assist on video productions. I also continued my love for programming and started developing interactive applications, websites, and touchscreens for different clients.
All these skills and experiences would eventually be essential for my work with virtual reality. In 2005, I founded my own company, AnyMotion, which allowed me to combine all my talents into one place and work on various exciting projects.
In 2014, I was hired to work on a project that involved the upcoming Oculus VR HMD, and soon I found myself fully immersed in the world of virtual reality. I spent a lot of time researching and developing projects that were ahead of their time, such as wireless VR and full-body tracking.
Working on these projects made me think back to my dream of becoming an audio engineer, and I realized I could create a virtual recording studio with VR. So in 2015, I started learning Unity3D and designed a basic volume mixer.
It all started with a passion project, a basic volume mixer created using Unity3D in 2015. From there, it evolved into something much bigger. With repair manuals and inspiration from documentaries, the idea of a virtual reality recording studio was born. Though it remained a side project for a while, Covid-19 gave it the push it needed to become a reality. Updates and advancements were made to make it compatible with more recent headsets like Oculus Quest 2.
The vision for the metaverse recording studio is to create a space where people can create music, learn production skills, and socialize while enjoying music. To achieve this goal, a Patreon fund may be started to support the development of the application. This would allow for more time to be spent on building and expanding the app, possibly even hiring additional help.
Currently, beta access to the VR studio is available by registering on the AnyMotion website. Collaborations and discussions can be had with the creator through email or YouTube.
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